At Digimancy Entertainment, we love role-playing games, and we are passionate about telling collaborative stories with our players.
We are a distributed, remote-friendly studio, founded by industry veterans who are known for making games where the player’s choices shape their experience.
Founders
George Ziets is a veteran design lead and writer who has been developing games since 2001. He’s worked in well-established settings like the Forgotten Realms, Eberron, Lord of the Rings, and Fallout. He’s also helped create entirely new worlds like Pillars of Eternity. Much of his career was spent at Obsidian Entertainment, where his credits included Fallout: New Vegas, Neverwinter Nights 2, and its highly-acclaimed expansion, Mask of the Betrayer, for which he was creative lead. Since then, he’s been involved in some of the most successful RPGs of the crowd-funding era, most recently as lead designer on inXile’s Wasteland 3.
Steve Dobos has worked in video games for almost twenty years in roles ranging from game director on a MMORPG (Nexus: The Kingdom of the Winds) to lead programmer on Torment: Tides of Numenera. He led a rapid prototyping team at Nexon, performed cutting-edge R&D at the technology startup Magic Leap, and was Tech Coordinator on the award-winning Shattered Galaxy.
Kevin Saunders has been a professional game producer and designer since the late 1990s. He has been credited on eleven shipped games — including eight role-playing games — with a composite review score over 80%. Highlights include Neverwinter Nights 2 and both of its expansions, Star Wars: Knights of the Old Republic 2, Command & Conquer Generals: Zero Hour, and Shattered Galaxy. Kevin is a published author, having written two editions of an educational text on game interface design.