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Digimancy Team Member Profile: Interview with Narrative Lead Annie VanderMeer
Waise Azimi 7/18/23 Waise Azimi 7/18/23

Digimancy Team Member Profile: Interview with Narrative Lead Annie VanderMeer

Annie VanderMeer is a Narrative Lead at Digimancy, and co-host of the FrieNDA podcast/show (which features discussions about game development topics with other devs). Check out her gamedev story here!

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Digimancy Team Member Profile: Interview with Senior Narrative Designer Adam Heine
Waise Azimi 10/27/22 Waise Azimi 10/27/22

Digimancy Team Member Profile: Interview with Senior Narrative Designer Adam Heine

Check out this interview with Planescape: Torment veteran and Design Lead for Torment: Tides of Numenera, Adam Heine!

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Interview with Digimancy Senior Technical Artist Danil Goshko
Waise Azimi 8/25/22 Waise Azimi 8/25/22

Interview with Digimancy Senior Technical Artist Danil Goshko

Check out this interview with Digimancy Senior Technical Artist and Narrative Designer, Danil Goshko!

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George Ziets Feature Interview at GameBanshee
Waise Azimi 7/28/22 Waise Azimi 7/28/22

George Ziets Feature Interview at GameBanshee

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Digimancy Company Update – June 2022
Waise Azimi 6/23/22 Waise Azimi 6/23/22

Digimancy Company Update – June 2022

It’s 2022… two and a half years after Digimancy first came into being… and I probably should have written something like this sooner.

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Interview with Digimancy Senior Writer Olga Moskvina
Waise Azimi 5/24/22 Waise Azimi 5/24/22

Interview with Digimancy Senior Writer Olga Moskvina

Check out this interview with Digimancy Senior Writer and Narrative Designer, Olga Moskvina!

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