Want to Join our Digi-tastic Team?
Our Mission:
Create games that tell great stories
Transport players to new and original worlds
Explore the intersection between RPGs and other genres
Open Positions:
Check back later for more openings!
Our Current Openings
Design
At Digimancy Entertainment, we love role-playing games, and we’re passionate about telling collaborative stories with our players. We’re a distributed, 100% remote studio, founded by industry veterans who are known for making games where the player’s choices shape their experience.
We are seeking an experienced Senior Level Designer with proven experience in building levels for first-person AAA games.
This long-term contract position is remote work and does not require relocation. You will be collaborating with other disciplines to develop engaging and memorable gameplay ideas and bring them to life. If this sounds like you, please apply!
Job Duties / Responsibilities
Design captivating open-world game environments that enhance both gameplay and quest experiences for the player.
Maintain a playable level design from early blockout and on through final polish.
Collaborate with narrative design, combat, art, and other disciplines to showcase core game mechanics, key missions, and storytelling components of each playable zone into level designs.
Iterate, optimize, and improve level design in response to internal testing and executive feedback
Qualifications
Experience working on one or more shipped AAA titles as a Level Designer
Proven understanding and expertise with at least one 3D Game Development environment such as Unity, Unreal, CRYENGINE, proprietary game engines, etc.
Proven track record of working harmoniously within a team to achieve major development milestones in a timely manner.Ability to remain focused and productive when working remotely.
Proficient in English
Pluses
Artistic skills such as modeling or 2D drawing.
Ability to write shippable in-game text and/or design quests.
A passion for story-driven RPGs and RPG-hybrids.
About Digimancy Entertainment
We’re known for making games where the player’s choices shape their experience. We’re passionate about telling collaborative stories with our players, and we aim to delight them by reacting to their decisions in fun and innovative ways.
Digimancy is based in Columbus, Ohio, but we embrace a remote model of game development. We’re happy to work with talented game developers no matter where they’re located.
Our three founders have a combined 60 years of game development experience, focusing on RPGs and RPG-hybrids. Their credits include Neverwinter Nights 2 and its expansions, Wasteland 3, Fallout: New Vegas, Knights of the Old Republic 2: The Sith Lords, Pillars of Eternity, Torment: Tides of Numenera, Dungeons & Dragons Online, The Elder Scrolls Online, and Shattered Galaxy.
How To Apply
If this sounds like you, then we’re eager to meet you! Please send us the following documents to HR@digimancygames.com.
Resume
Portfolio
List of shipped titles
Engineering
At Digimancy Entertainment, we love role-playing games, and we’re passionate about telling collaborative stories with our players. We’re a distributed, 100% remote studio, founded by industry veterans who are known for making games where the player’s choices shape their experience.
We are seeking an experienced Senior Engineer to join our team!
This long-term contract position is remote work and does not require relocation. You will be collaborating with other disciplines to develop engaging and memorable gameplay ideas and bring them to life.
Job Duties / Responsibilities
Curiosity - bad for cats, great for engineers: fluency in standard programming languages (C++ preferred) and the ability to write out solutions to questions raised. We need an enthusiastic self-starter and problem solver.
A willingness and readiness to write and debug game code from core gameplay systems to shaders to third-party libraries.
An ability to take ownership of a complete system. Comfortable designing, developing, testing, and documenting features for games in conjunction with the other disciplines.
Collaborate with other engineers, from technical design phases to implementation of related systems.
Be able to communicate with designers and artists to ascertain their needs and accommodate them.
Strong familiarity with the code review process, as well as with version control systems such as Perforce, Git, etc.
Qualifications
A generalist who can work in game code, game engine, tools, and support services
5 years working in C++
3 years working with version control systems
3 years working in game development
At least 1 shipped title
Familiarity working within an agile environment
Fluent in English
Pluses
Experience working remotely
Experience with current and next-gen consoles
A passion for video games, especially RPGs and RPG-hybrids
About Digimancy Entertainment
We’re known for making games where the player’s choices shape their experience. We’re passionate about telling collaborative stories with our players, and we aim to delight them by reacting to their decisions in fun and innovative ways.
Digimancy is based in Columbus, Ohio, but we embrace a remote model of game development. We’re happy to work with talented game developers no matter where they’re located.
Our three founders have a combined 60 years of game development experience, focusing on RPGs and RPG-hybrids. Their credits include Neverwinter Nights 2 and its expansions, Wasteland 3, Fallout: New Vegas, Knights of the Old Republic 2: The Sith Lords, Pillars of Eternity, Torment: Tides of Numenera, Dungeons & Dragons Online, The Elder Scrolls Online, and Shattered Galaxy.
How To Apply
If this sounds like you, then we’re eager to meet you! Please send us the following documents to HR@digimancygames.com.
Resume
Portfolio
List of shipped titles
At Digimancy Entertainment, we love role-playing games, and we’re passionate about telling collaborative stories with our players. We’re a distributed, 100% remote studio, founded by industry veterans who are known for making games where the player’s choices shape their experience.
We are seeking an experienced Engineer to join our team!
This long-term contract position is remote work and does not require relocation. You will be collaborating with other disciplines to develop engaging and memorable gameplay ideas and bring them to life.
Job Duties / Responsibilities
Curiosity - bad for cats, great for engineers: fluency in standard programming languages (C++ preferred) and the ability to write out solutions to questions raised. We need an enthusiastic self-starter and problem solver.
A willingness and readiness to write and debug game code from core gameplay systems to shaders to third-party libraries.
An ability to take ownership of a complete system. Comfortable designing, developing, testing, and documenting features for games in conjunction with the other disciplines.
Collaborate with other engineers, from technical design phases to implementation of related systems.
Be able to communicate with designers and artists to ascertain their needs and accommodate them.
Strong familiarity with the code review process, as well as with version control systems such as Perforce, Git, etc.
Qualifications
A generalist who can work in game code, game engine, tools, and support services
2 years working in C++
1 year working with version control systems
1 year working in game development
Fluent in English
Pluses
Experience working remotely
Experience with current and next-gen consoles
At least 1 shipped title
Familiarity working within an agile environment
A passion for video games, especially RPGs and RPG-hybrids
About Digimancy Entertainment
We’re known for making games where the player’s choices shape their experience. We’re passionate about telling collaborative stories with our players, and we aim to delight them by reacting to their decisions in fun and innovative ways.
Digimancy is based in Columbus, Ohio, but we embrace a remote model of game development. We’re happy to work with talented game developers no matter where they’re located.
Our three founders have a combined 60 years of game development experience, focusing on RPGs and RPG-hybrids. Their credits include Neverwinter Nights 2 and its expansions, Wasteland 3, Fallout: New Vegas, Knights of the Old Republic 2: The Sith Lords, Pillars of Eternity, Torment: Tides of Numenera, Dungeons & Dragons Online, The Elder Scrolls Online, and Shattered Galaxy.
How To Apply
If this sounds like you, then we’re eager to meet you! Please send us the following documents to HR@digimancygames.com.
Resume
Portfolio
List of shipped titles
We’re looking for people who share the same outlook and who love RPGs and RPG-hybrids as much as we do. If that’s you, we’d love to hear from you!
Our Values
Trust
We trust our people. We work with them (and with each other) because we believe in our colleagues’ abilities and judgment. Everyone is welcome and encouraged to share opinions and concerns, and the owners / leads will always be open to feedback and consider it carefully.
Craftsmanship
We care deeply about the quality of our work. In creating a high-quality product or a believable world, every detail matters and is worth getting right. We value precision and a hand-crafted feeling in our games.
Originality
We endeavor to create products that feel new and different, and we avoid chasing trends. It’s important to strike a balance between the familiar and the unfamiliar, but originality is a core pillar of our games. Sometimes that might mean taking risks and avoiding the safe path, but that’s ok. Truly memorable games are the ones that break new ground and create new trends, rather than following old ones.
Humility
We know that nobody’s infallible, and everyone is learning all the time. We look for colleagues who are humble, open-minded, and eager to expand their knowledge. We cultivate a culture where everyone feels a sense of ownership over the project and we trust their judgment.