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Annie VanderMeer is a Narrative Lead at Digimancy, and co-host of the FrieNDA podcast/show (which features discussions about game development topics with other devs). Check out her gamedev story here!
Check out this interview with Planescape: Torment veteran and Design Lead for Torment: Tides of Numenera, Adam Heine!
Check out this interview with Digimancy Senior Technical Artist and Narrative Designer, Danil Goshko!
It’s 2022… two and a half years after Digimancy first came into being… and I probably should have written something like this sooner.
Check out this interview with Digimancy Senior Writer and Narrative Designer, Olga Moskvina!
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