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      <image:title>News - Interview with Digimancy Senior Writer Olga Moskvina - Make it stand out</image:title>
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      <image:title>News - Interview with Digimancy Senior Technical Artist Danil Goshko - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>News - Interview with Digimancy Senior Technical Artist Danil Goshko - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>News - Interview with Digimancy Senior Technical Artist Danil Goshko - Make it stand out</image:title>
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      <image:title>News - Interview with Digimancy Senior Technical Artist Danil Goshko - Make it stand out</image:title>
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      <image:title>News - Interview with Digimancy Senior Technical Artist Danil Goshko - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>News - Digimancy Team Member Profile: Interview with Senior Narrative Designer Adam Heine - Make it stand out</image:title>
      <image:caption>On a CRPG panel at PAX 2015, with Swen Vincke, Josh Sawyer, Mitch Gitelman, and our own Annie Vandermeer.</image:caption>
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      <image:title>News - Digimancy Team Member Profile: Interview with Senior Narrative Designer Adam Heine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>News - Digimancy Team Member Profile: Interview with Senior Narrative Designer Adam Heine - Make it stand out</image:title>
      <image:caption>An old (but accurate) picture of my family life.</image:caption>
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      <image:title>News - Digimancy Team Member Profile: Interview with Senior Narrative Designer Adam Heine - Make it stand out</image:title>
      <image:caption>Dinner with a friend and some inXile folks during Torment: George Ziets, Colin McComb, and Thomas Beekers.</image:caption>
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      <image:title>News - Digimancy Team Member Profile: Interview with Narrative Lead Annie VanderMeer - Make it stand out</image:title>
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      <image:title>News - Digimancy Team Member Profile: Interview with Narrative Lead Annie VanderMeer - Make it stand out</image:title>
      <image:caption>Image credit: DoubleBear Productions</image:caption>
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      <image:title>News - Digimancy Team Member Profile: Interview with Narrative Lead Annie VanderMeer - Make it stand out</image:title>
      <image:caption>Image credit: Annie VanderMeer</image:caption>
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    <lastmod>2021-02-24</lastmod>
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      <image:title>Our Story - Steve Dobos has worked in video games for almost twenty years in roles ranging from game director on a MMORPG (Nexus: The Kingdom of the Winds) to lead programmer on Torment: Tides of Numenera. He led a rapid prototyping team at Nexon, served as a senior engineer at Magic Leap, and was Tech Coordinator on the award-winning Shattered Galaxy. Driven by intellectual curiosity, Steve’s pursuits have varied from a degree in mathematics to training in the United States Air Force to teaching himself game programming.</image:title>
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      <image:title>Our Story - Kevin Saunders has been a professional game producer and designer since the late 1990s. He has been credited on eleven shipped games — including eight role-playing games — with a composite review score over 80%. Highlights include Neverwinter Nights 2 and both of its expansions, Star Wars: Knights of the Old Republic 2, Command &amp; Conquer Generals: Zero Hour, and Shattered Galaxy. Kevin is a published author, having written two editions of an educational text on game interface design.</image:title>
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